Just when Beyblade X's three-part formula felt settled, Takara Tomy shook it up. The Custom Line (CX) — the third system in the X series, easy to spot by its magenta packaging band — does something none of its predecessors did: it splits the Blade itself into three separate, swappable pieces. That turns the humble three-part bey into a five-part stack, and instantly makes deck-building far more granular.
Five parts instead of three
Where a Basic or Unique bey is Blade / Ratchet / Bit, a CX bey is a stack of five components:
- Lock Chip — the top cap that locks the stack together, and the visual centerpiece showing the bey's avatar and spin direction.
- Main Blade — the metal workhorse carrying most of the mass and doing the hitting.
- Assist Blade — a lighter plastic ring underneath that fine-tunes height, underside shape, and weight balance (it's the cheapest, lowest-stakes piece to experiment with).
- Ratchet — same role as before, setting height and contact points.
- Bit — the floor-contact tip that drives stadium movement.
Reading a CX name
That extra structure shows up in the product names. Take CX-01 Dran Brave S6-60V: Dran is the Lock Chip, Brave the Main Blade, S the Assist Blade (Slash), 6-60 the ratchet, and V the Vortex bit. Other Assist Blades seen in the line include R (Round), B (Bumper), and J (Jaggy), each nudging weight distribution and how the bey meets a low opponent.
What it means for players
The real draw is customization. Lock Chips, Main Blades, and Assist Blades can all be swapped and combined, so you're no longer choosing between a few pre-built identities — you're assembling one from parts. A CX top can even be set to launch left or right depending on how it's built. The trade-off is that deck rules get stricter in 3-on-3: reusing the same Assist Blade across multiple beys in your deck counts as a repeat part, so building three competitive CX stacks means planning ahead. For collectors and competitive bladers alike, it's the most flexible the Beyblade X system has ever been.